Lionel Lopez

Game Developer

I am a Technical UI Designer at Bungie working on Marathon. My specialization is currently a designer with a programming background building user interfaces with in-house tools.

I enjoy gameplay, AI, UI, or VR design and programming. Below is a list of games and applications I have worked on. Except for the All of Us project, each card is interactable.

All of Us

All of Us

A VR game about precision medicine and the All of Us Research Program. Made in Unity.

Programmed accesibility features, npc catching system, tablet system, and UI.

Disciple of the Land

Disciple of the Land

A utility app for Final Fantasy XIV. Native Android app I programmed with Android Studio.

Creates a local database of items from a json file using AWS. I had fun making the UI.