Game Developer

All of Us
A VR game about precision medicine and the NIH's All of Us Research Program. Made in Unity with the Steam VR SDK. Language: C#
Programmed accessibility features, npc catching system with inverse kinematics, diegetic tablet system, and other UI.

Disciple of the Land
A utility app for Final Fantasy XIV. Made in Android Studio. Language: Kotlin
Programmed a SQL database of items from a json file using AWS and interfaces with a FFXIV API to snapshot data. Programmed and designed the UI.










