Lionel Lopez

Game Developer

I am a Technical UI Designer at Bungie working on Marathon. My specialization in technical design comes from a programming background, multidisciplinary collaboration, and building user interfaces with proprietary tools.

As both a programmer and technical designer, my interests are in audio, AI, UI, and VR. Below is a list of games and applications I have worked on over the course of my life.

Each card has a hyper link; with exceptions for the All of Us and Disciple of the Land projects.

All of Us

All of Us

A VR game about precision medicine and the NIH's All of Us Research Program. Made in Unity with the Steam VR SDK. Language: C#

Programmed accessibility features, npc catching system with inverse kinematics, diegetic tablet system, and other UI.

Disciple of the Land

Disciple of the Land

A utility app for Final Fantasy XIV. Made in Android Studio. Language: Kotlin

Programmed a SQL database of items from a json file using AWS and interfaces with a FFXIV API to snapshot data. Programmed and designed the UI.